A Point and Click adventure 30 years overdue!
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Tags: adventure
If everything had gone according to plan and best hopes and dreams, you’d have been able to play a rather complete Incident Dweezil for quite a while now! ….But…. It hasn’t. And the silver lining is that Godot proves to be much better than Unity in so many ways that are important to me; Unity […]
31.5.2024 14:19Godot-a-go-go: Faster, Better and more Enjoyable Indie Game DevIt really, really is. That’s the post. So good in fact, I’m looking forward to porting all my old Unity projects to Godot.
25.4.2024 04:23Godot is quite goodThe last few months have a been a huge mixed bag of things both Incident Dweezil centric, and that dreaded ‘IRL Centric’ Some of the good stuff was ‘Building out the piece colour matching Mini-Game’ as it’s own game to be released free to serve two goals; Other good stuff was a big improvement to […]
10.10.2023 03:28Have you heard of Godot?Another DevLog delayed by being busy getting things done! New Items, New Rooms, Paths, Resident Evil readables homages & more!
8.8.2023 03:47Thankfully Radio Silence = Lot’s of progressJumbo DevLog touching on the benefits of Playtesting, Lore-Friendly In-game hint systems, another list of things done, and a bunch of images!
10.7.2023 15:25Flurry of progress!Climbing out from under 'The Rock of Productivity" for a moment with a update!
28.5.2023 21:57TODO Doin’ & Bug Squashing!A short Devlog featuring a lumpy couch, a few more ways custom Editor/IDE smooths & speeds up dev, 'Things I hope Folks Say' and another misc list!
2.5.2023 22:09Rough week!Last weeks Devlog this week due to lot's of progress and bit of a snag. Featuring a progress graph image (as is to be expected), a single CRT filter test image, and short musing on multi genres & world building.
25.4.2023 14:36Something old, something new.A Devlog more image-heavy than usual, touching on homages, placeholders, player agency, and understanding progress with Pie!
15.4.2023 16:42Homages, visuals, pie & shared experience!A more wordy Dev Log, thinking about reasons to add Mechanices to the game, the progression, puzzle design, and how players perceive the flow.
9.4.2023 15:18Just the Essentials. And Snacks.