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Incident Dweezil – A Point and Click adventure 30 years overdue!

A Point and Click adventure 30 years overdue!

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Incidentdweezil.wordpress.com News

Godot-a-go-go: Faster, Better and more Enjoyable Indie Game Dev

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If everything had gone according to plan and best hopes and dreams, you’d have been able to play a rather complete Incident Dweezil for quite a while now! ….But…. It hasn’t. And the silver lining is that Godot proves to be much better than Unity in so many ways that are important to me; Unity […]

31.5.2024 14:19Godot-a-go-go: Faster, Better and more Enjoyable Indie Game Dev
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Godot is quite good

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It really, really is. That’s the post. So good in fact, I’m looking forward to porting all my old Unity projects to Godot.

25.4.2024 04:23Godot is quite good
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Have you heard of Godot?

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The last few months have a been a huge mixed bag of things both Incident Dweezil centric, and that dreaded ‘IRL Centric’ Some of the good stuff was ‘Building out the piece colour matching Mini-Game’ as it’s own game to be released free to serve two goals; Other good stuff was a big improvement to […]

10.10.2023 03:28Have you heard of Godot?
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Thankfully Radio Silence = Lot’s of progress

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Another DevLog delayed by being busy getting things done! New Items, New Rooms, Paths, Resident Evil readables homages & more!

8.8.2023 03:47Thankfully Radio Silence = Lot’s of progress
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Flurry of progress!

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Jumbo DevLog touching on the benefits of Playtesting, Lore-Friendly In-game hint systems, another list of things done, and a bunch of images!

10.7.2023 15:25Flurry of progress!
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TODO Doin’ & Bug Squashing!

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Climbing out from under 'The Rock of Productivity" for a moment with a update!

28.5.2023 21:57TODO Doin’ & Bug Squashing!
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Rough week!

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A short Devlog featuring a lumpy couch, a few more ways custom Editor/IDE smooths & speeds up dev, 'Things I hope Folks Say' and another misc list!

2.5.2023 22:09Rough week!
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Something old, something new.

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Last weeks Devlog this week due to lot's of progress and bit of a snag. Featuring a progress graph image (as is to be expected), a single CRT filter test image, and short musing on multi genres & world building.

25.4.2023 14:36Something old, something new.
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Homages, visuals, pie & shared experience!

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A Devlog more image-heavy than usual, touching on homages, placeholders, player agency, and understanding progress with Pie!

15.4.2023 16:42Homages, visuals, pie & shared experience!
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Just the Essentials. And Snacks.

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A more wordy Dev Log, thinking about reasons to add Mechanices to the game, the progression, puzzle design, and how players perceive the flow.

9.4.2023 15:18Just the Essentials. And Snacks.
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