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Drejzer's Deliberations – on gaming, fantasy and stuff

No results found. Welcome to my blog! I go by Drejzer on the internet. Playing games and reading stories are my main pastimes. Places to check out: Mailanka's Musing Roleplay Rescue's Blog Stop Killing Games Godot Engine blog GURPS Tags I've Used

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Articulating About Aether (Again)

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With the elemental tangent I went on recently finally done I can get back to trying to come up with the particulars of the fundamental assumptions of magic in this world of mine. To reiterate my goals (or, if you prefer, “what I want to have in my setting”): From that I can extrapolate that […]

13.3.2025 10:11Articulating About Aether (Again)
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Comment on First Steps to a setting: Resources and Inspirations by Farewell Dauntless… – Drejzer's Deliberations

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[…] liked the game. It was one of the inspirations for my setting. Yes Monster Hunter exists, and is arguably a better option… But I really liked both the […]

25.2.2025 19:21Comment on First Steps to a setting: Resources and Inspirations by Farewell Dauntless… – Drejzer's Deliberations
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Farewell Dauntless…

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I’ve recently learned that Dauntless still be shut down by the end of May. It’s sad to see it go after the few hundred hours I’ve spent in it over the years. Though it was not unexpected, after the 2.1.0 “Awakening” update. My history with the game I’ve beg playing it the last days of […]

25.2.2025 19:19Farewell Dauntless…
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Comment on The Elemental Conundrum: of Tastes and Flavours by Flavourful Solution to the Elemental Conundrum – Drejzer's Deliberations

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[…] time I’ve covered the discrete (and definitely more rigid) solution to my Elemental Conundrum. This time I’ll tackle the other approach – ad-hoc […]

21.2.2025 15:08Comment on The Elemental Conundrum: of Tastes and Flavours by Flavourful Solution to the Elemental Conundrum – Drejzer's Deliberations
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Comment on Discrete Solution to the Elemental Conundrum by Flavourful Solution to the Elemental Conundrum – Drejzer's Deliberations

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[…] time I’ve covered the discrete (and definitely more rigid) solution to my Elemental Conundrum. This time I’ll tackle the […]

21.2.2025 15:08Comment on Discrete Solution to the Elemental Conundrum by Flavourful Solution to the Elemental Conundrum – Drejzer's Deliberations
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Flavourful Solution to the Elemental Conundrum

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Last time I’ve covered the discrete (and definitely more rigid) solution to my Elemental Conundrum. This time I’ll tackle the other approach – ad-hoc elements. After all, there isn’t anything inherently bad in having relatively loosely defined elements. Besides the obvious problems with handling such things outside of writing a story, as I’d like to […]

20.2.2025 10:18Flavourful Solution to the Elemental Conundrum
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Discrete Solution to the Elemental Conundrum

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Discrete (and more importantly finite) Elements are very tempting, since working with them is much more straightforward. Especially if I ever try to use this setting for something aside from a campaign or written prose. The Classics So there are a few starting points we could go for: the Occidental and the Oriental; with the […]

6.2.2025 10:11Discrete Solution to the Elemental Conundrum
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Comment on Fixing the Approach while Thinking out Loud by The Elemental Conundrum: of Tastes and Flavours – Drejzer's Deliberations

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[…] elements was my initial goal at the start of November. But it turned out the matter was a tad bit more complicated than I anticipated at […]

6.2.2025 09:26Comment on Fixing the Approach while Thinking out Loud by The Elemental Conundrum: of Tastes and Flavours – Drejzer's Deliberations
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Comment on The Elemental Conundrum: of Tastes and Flavours by Elemental Conundrum — Discrete Elemental Cycles – Drejzer's Deliberations

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[…] been tinkering with making a shoddy mockup of a magic system with discrete Elements, as I’ve mentioned before. This post is, as the title might suggest, closely related to the “taste” kind of […]

30.1.2025 10:46Comment on The Elemental Conundrum: of Tastes and Flavours by Elemental Conundrum — Discrete Elemental Cycles – Drejzer's Deliberations
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Elemental Conundrum — Discrete Elemental Cycles

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I’ve been tinkering with making a shoddy mockup of a magic system with discrete Elements, as I’ve mentioned before. This post is, as the title might suggest, closely related to the “taste” kind of Elements, like the Classical 4 or Chinese 5. I’ve liked the Chinese ones for their built-in neat and elegant relationships. Fire […]

30.1.2025 10:11Elemental Conundrum — Discrete Elemental Cycles
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Comment on On game genres: Spectacle Fighters | Stylish Action by On Evergreen Games – Drejzer's Deliberations

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[…] such example are many of the Spectacle Fighters. Another are games that facilitate […]

25.1.2025 17:14Comment on On game genres: Spectacle Fighters | Stylish Action by On Evergreen Games – Drejzer's Deliberations
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Comment on My thoughts on: Trinity Fusion; a review by On Evergreen Games – Drejzer's Deliberations

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[…] hand, there are titles that, once completed don’t draw me back. An example of it would be Trinity Fusion. A pretty good game, and a roguelite… But once I’ve completed the story… I […]

25.1.2025 17:14Comment on My thoughts on: Trinity Fusion; a review by On Evergreen Games – Drejzer's Deliberations
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On Evergreen Games

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Many games you pick up, play though and after finishing, don’t feel like coming back for a long time, if at all. Then there are those games that you play again, and again, and again… Those latter ones are what I refer to as “Evergreen Games”. Those types of games give me a headache when […]

25.1.2025 17:14On Evergreen Games
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Is Nintendo Switch 2 worth getting?

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Nintendo made an announcement (and I’m late to the party mentioning it) about the successor to Switch: Nintendo Switch 2. While many people are disappointed they didn’t name it Super Nintendo Switch, or really anything else… That’s a minor point. The trailer itself was extremely scarce on information, but it did have one vital information: […]

17.1.2025 19:37Is Nintendo Switch 2 worth getting?
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Minor reorganisation of work

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After some consideration, I’ve decided to ditch the “Sprint” approach. While it was motivating me to actually sit down and think through the topic at hand… While I not always feel like writing about that… Which in turn makes me feel bad about not having posted anything. Which is the major reason for me to […]

9.1.2025 10:11Minor reorganisation of work
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My Thoughts on: Ancient Enemy; a review

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I’m on somewhat of a Card Game binge lately (StS review will appear… someday). Ancient Enemy was a double freebie, once on GOG and once on EGS and I felt like trying it out. Label Ancient Enemy is a card game based on solitaire/patience family of card games with some light RPG mechanics, developed and […]

4.1.2025 23:35My Thoughts on: Ancient Enemy; a review
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Game Tales: Escaping the City — a New Year’s One-Shot

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I’ve been asked to write up a report of the session I’ve played in on the New Year’s Eve (and partially on New Year, since we finished at around 2:30). The session in question was a one shot on the GM’s own system, re-using the pregens from a different one-shot of his. So, without further […]

1.1.2025 16:07Game Tales: Escaping the City — a New Year’s One-Shot
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Looking back at 2024

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Looking back at this year... And wishing you all a Happy New Year.

31.12.2024 19:02Looking back at 2024
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My Thoughts on Blood Omen: Legacy of Kain; a review

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Blood Omen: Legacy of Kain is an action-adventure game developed by Silicon Knights and published by Crystal Dynamics in 1996 for PlayStation and a year later for Windows. Currently it’s available for purchase on GOG. I’ve played it on my relatively old laptop using Heroic on EndeavourOS. It ran perfectly fine… after hanging on the […]

27.12.2024 00:54My Thoughts on Blood Omen: Legacy of Kain; a review
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The Elemental Conundrum: of Tastes and Flavours

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Tackling elements was my initial goal at the start of November. But it turned out the matter was a tad bit more complicated than I anticipated at first. Since I definitely am not running away from aether… Let’s talk a bit about elemental systems. Overview Typing “elemental system” in your search engine of choice, besides […]

19.12.2024 10:11The Elemental Conundrum: of Tastes and Flavours
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Comment on Articulating about Aether by The Elemental Conundrum: of Tastes and Flavours – Drejzer's Deliberations

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[…] I definitely am not running away from aether… Let’s talk a bit about elemental […]

19.12.2024 09:12Comment on Articulating about Aether by The Elemental Conundrum: of Tastes and Flavours – Drejzer's Deliberations
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Articulating about Aether

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I might have mentioned “aether” once or twice before. It’s what I picked as the name for the “magic stuff” in this setting off mine. If, like with the setting name itself, someone tosses me a better idea, or I find one in a flash of drunken insight (I’m slowly giving up hope for that […]

5.12.2024 10:11Articulating about Aether
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My thoughts on Alan Wake; a review

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Alan Wake is a third person action-adventure thriller, . It was first released in May 2010 on Xbox360, with a PC release in 2012. Here is a review-adjacent post, sharing my thoughts after playing though it.

30.11.2024 08:58My thoughts on Alan Wake; a review
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Comment on Sprint 1 – conclusion by Fixing the Approach while Thinking out Loud – Drejzer's Deliberations

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[…] above is roughly what I established in the previous Sprint, plus the things mentioned so far, and their glaringly apparent prerequisite of Elements […]

21.11.2024 10:18Comment on Sprint 1 – conclusion by Fixing the Approach while Thinking out Loud – Drejzer's Deliberations
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Comment on Start of Sprint 2: Sorting out the work by Fixing the Approach while Thinking out Loud – Drejzer's Deliberations

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[…] time I’ve announced my approach to planning stuff to do, in particular picking what needs other stuff to be […]

21.11.2024 10:18Comment on Start of Sprint 2: Sorting out the work by Fixing the Approach while Thinking out Loud – Drejzer's Deliberations
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Fixing the Approach while Thinking out Loud

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I've messed up making a dependency graph of my setting. Now I'm re-doing it while thinking out loud.

21.11.2024 10:11Fixing the Approach while Thinking out Loud
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Comment on The beginning of Sprint 1: The Pitch by Start of Sprint 2: Sorting out the work – Drejzer's Deliberations

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[…] poke around with the tools, set up VScode for note-taking and started just spamming stuff from the What I Want area of the pitch… And some other stuff I’ve had in the back of my mind for a […]

7.11.2024 10:11Comment on The beginning of Sprint 1: The Pitch by Start of Sprint 2: Sorting out the work – Drejzer's Deliberations
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Start of Sprint 2: Sorting out the work

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Initially, I wanted to jump right into chipping away at magic. However, as I was taking about it with my friend, I came upon a problem: The world needs magic to be done (at least more than it is now) before I can continue, but to work on magic I need several things that I […]

7.11.2024 10:11Start of Sprint 2: Sorting out the work
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My thoughts on: Trinity Fusion; a review

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Trinity Fusion is a 2d side-scrolling action-adventure roguelite developed by Angry Mob Games. It was published by them in December 2023. It's a solid side-scrolling action platformer roguelite. It's fun, enjoyable, and pretty looking. Though Dead Cells "killer" it is not.

26.10.2024 20:05My thoughts on: Trinity Fusion; a review
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Comment on Sprint 1: The Broad Strokes by Sprint 1 – conclusion – Drejzer's Deliberations

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[…] done that little sequence break, I’ve sketched out the vague and blurry outline of the setting with some holes to be filled in… And that one glaring void called magic […]

17.10.2024 09:20Comment on Sprint 1: The Broad Strokes by Sprint 1 – conclusion – Drejzer's Deliberations
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Comment on Sprint 1: the one-shot by Sprint 1 – conclusion – Drejzer's Deliberations

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[…] an “elevator pitch” for the setting. After that I’ve made a few characters for a one-shot I’ve ran (if that little bit of game deserves such a grandiose name). On a side note, […]

17.10.2024 09:19Comment on Sprint 1: the one-shot by Sprint 1 – conclusion – Drejzer's Deliberations
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Comment on Sprint 1: The Crewmates by Sprint 1 – conclusion – Drejzer's Deliberations

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[…] out with writing an “elevator pitch” for the setting. After that I’ve made a few characters for a one-shot I’ve ran (if that little bit of game deserves such a grandiose name). On a […]

17.10.2024 09:19Comment on Sprint 1: The Crewmates by Sprint 1 – conclusion – Drejzer's Deliberations
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Comment on The beginning of Sprint 1: The Pitch by Sprint 1 – conclusion – Drejzer's Deliberations

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[…] started out with writing an “elevator pitch” for the setting. After that I’ve made a few characters for a one-shot I’ve ran […]

17.10.2024 09:19Comment on The beginning of Sprint 1: The Pitch by Sprint 1 – conclusion – Drejzer's Deliberations
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Sprint 1 – conclusion

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It took a bit longer than I hoped or expected, but the first sprint has concluded. The main goal was to get an MVP… I’d say I have something almost passable. I’ve started out with writing an “elevator pitch” for the setting. After that I’ve made a few characters for a one-shot I’ve ran (if […]

17.10.2024 09:11Sprint 1 – conclusion
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Comment on Sprint 1: the one-shot by Sprint 1: The Broad Strokes – Drejzer's Deliberations

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[…] life got in the way and delayed both the one-shot and this post… somewhat […]

10.10.2024 09:30Comment on Sprint 1: the one-shot by Sprint 1: The Broad Strokes – Drejzer's Deliberations
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Comment on Sprint 1: The Crewmates by Sprint 1: the one-shot – Drejzer's Deliberations

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[…] Last Monday I ran a vague one-shot using the crew made in the last post… […]

3.10.2024 09:13Comment on Sprint 1: The Crewmates by Sprint 1: the one-shot – Drejzer's Deliberations
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Comment on First look at: Hyperdimension Neptunia Re;birth1 by My thoughts on Hyperdimension Neptunia Re;birth1 – Drejzer's Deliberations

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[…] posted my first impressions of the game earlier. Now that I’ve experienced majority of it’s content, it is time to write […]

2.10.2024 13:46Comment on First look at: Hyperdimension Neptunia Re;birth1 by My thoughts on Hyperdimension Neptunia Re;birth1 – Drejzer's Deliberations
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Comment on First Steps to a setting: Resources and Inspirations by The beginning of Sprint 1: The Pitch – Drejzer's Deliberations

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[…] been… gearing up to get ready to start “officially” working on my […]

5.9.2024 09:12Comment on First Steps to a setting: Resources and Inspirations by The beginning of Sprint 1: The Pitch – Drejzer's Deliberations
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