Added gadget items to both original and new Firing Range maps
Fixed broken game state in firing range playlist
Merged firing range and survival loot table together, now they share the same loots
Legends
New Legend: Ash
Fully playable tactical and ultimate abilities
Original particle effects
Horizon
Implemented horizon tactical ability
Fuse
Replaced tactical and ultimate particle effects with original ones.
Valkyrie
WIP Tactical and Ultimate abilities
Gibraltar
Added missing fast revive in Gibraltar dome
Revenant
Disabled dev debug draw for tactical
Abilities now use original particle effect
Weapons & Equipment
Added Rampage LMG with energize mechanic.
Added Nemesis.
Added CAR SMG.
Reworked sentinel energize mechanic.
Reworked Bow animations.
Fixed missing muzzle flash on all weapons.
Heat Shield:
Added to the game.
Uses original sounds and particle effects.
Available in firing range.
Portable Respawn Beacon.
Fixed incorrect particle effects.
Now spawns in firing range.
Loot type changed from ordnance to gadget.
P2020 animations updated to season 11.
Updated all weapon values to retail values.
Visuals, FX & Audio
Updated all particle effects to season 11.
Updated impact tables for s11 particles.
Audio is updated to Season 18.
Fixed bad harvester beam on worlds edge maps.
Maps and Map Toys
Arenas Reworked
Most of arenas maps have been reworked to use original shaders.
This includes Encore, Phase Runner and Party Crasher.
Fixed minimap being zoomed out too much in arenas maps.
Reworked Map: Olympus Season 9
Reworked the entire map to use original shaders.
New Map: Arenas Habitat 4
Dev Note: Most of the new maps are still WIP, I just wanted to give R5V players a chance to try them out, we are aware of the bugs these maps have. Please do not report them.
Stability and Scripts
General script cleanup and base script updates
Fixed broken dome triggers
Added error handling for Quick Chat
Added error handling for missing loot refs
Fixed missing bodygroup settings for new Legends when reviving
Updated localizations
Updated dummy model in firing range to retail dummies.
Movement Recorder returns!
Herobrine Removed.
Lobby map select layout changed from 1x5 to 5x5
SDK and Engine Changes
common_sdk.rpak and common_r5valk.rpak has been removed.
All paks have been rebuilt using updated repak
This should fix some crash issues on pak unload
Increased total amount of MTX cosmetics (1000 > 4000)
Added BSP visibility and collision debug rendering systems
Added static prop debug hooks and new debug_staticprop_text ConVar
I have some good news R5Valkyrie players! We managed to convert some newer versions of the Apex Legends's shader assets. This allowed us to port newer Apex maps into our engine.
To test things we are releasing a new map.
NEW MAP: STORM POINT
Map is still in active development.
Expect bugs, crashes and visual glitches.
Please report the bugs you encounter to our discord server.
OTHER CHANGES
Fixed script crash related a missing passive type.
Fixed script crash caused by Caustic town takeover being loaded in all the maps.
Added an error screen for client only sdk.
Spider NPC model and animations updated to s11 version.
Prowler animations updated to S11 version.
Fixed broken particle effects for portable respawn beacons.