[he/him] [url=https://sunny.garden/tags/GameDesign]#GameDesign[/url] & [url=https://sunny.garden/tags/Code]#Code[/url]. Previously: Don't Starve, Oxygen Not Included. [url=https://sunny.garden/tags/Rationality]#Rationality[/url], [url=https://sunny.garden/tags/ProcGen]#ProcGen[/url] / [url=https://sunny.garden/tags/ProceduralGeneration]#ProceduralGeneration[/url] / [url=https://sunny.garden/tags/PCG]#PCG[/url], [url=https://sunny.garden/tags/CellularAutomata]#CellularAutomata[/url], [url=https://sunny.garden/tags/Voxels]#Voxels[/url], [url=https://sunny.garden/tags/ImplicitSurface]#ImplicitSurface[/url], [url=https://sunny.garden/tags/meshing]#meshing[/url], [url=https://sunny.garden/tags/Simulation]#Simulation[/url], [url=https://sunny.garden/tags/AI]#AI[/url], [url=https://sunny.garden/tags/WestCoastSwing]#WestCoastSwing[/url] / [url=https://sunny.garden/tags/WCS]#WCS[/url], [url=https://sunny.garden/tags/coffee]#coffee[/url], [url=https://sunny.garden/tags/gamedev]#gamedev[/url], [url=https://sunny.garden/tags/rendering]#rendering[/url], over use of [url=https://sunny.garden/tags/GPGPU]#GPGPU[/url], [url=https://sunny.garden/tags/ComputeShader]#ComputeShader[/url], [url=https://sunny.garden/tags/rust]#rust[/url] / [url=https://sunny.garden/tags/RustLang]#RustLang[/url]
Tags: ai cellularautomata code coffee computeshader gamedesign gamedev gpgpu implicitsurface meshing pcg proceduralgeneration procgen rationality rendering rust rustlang simulation voxels wcs westcoastswing